With the week being about the expectations in our game, I thought it would be a good idea to ask what are some of the expectations you feel are in your game?
For myself, my L5R game has several expectations.
First, as an L5R game there is the expectation of social consequence. Even the most military of games in L5R has a political element and that is present.
Second, there is the expectation for grand adventure and military set pieces. This isn't from L5R but from the talk before the game. When we started the current generation with the PCs I made no secret that I considered this generation the "War Hero" or "Big Damn Heroes" generation. Sharing this expectation enabled me to get PCs worthy of it coming to pass.
Third, and finally for this post, there is the expectation that the actions of the past will have far reaching consequences. This comes from the game itself, which is a generational game, and also from discussion with the players. The bad guys the players face now in the game are related to the big bads from previous generations, and in some cases are even the old PCs themselves...albeit changed.
From these expectations my players knew they needed to have some social angles covered. They knew they needed characters who could be big heroes in a time of war and strife. They also know that the enemies they face are of their own making, and that going forward they will be impacting the world that we play in.
It has worked out well so far for us. What about you? What expectations does your game carry and how have they worked out for you?