Showing posts with label Mass Battle. Show all posts
Showing posts with label Mass Battle. Show all posts

Monday, October 19, 2020

Running Large Battles

 Most fights in RPGs are small skirmishes. The 4-6 PCs versus maybe up to 10 or so enemies. The fight can go through quickly, as the system is built around making those types of fight happen. However, sometimes you want to do a bigger fight. Sometimes you want a mass combat with armies, or you want something like the Siege of Helms Deep from the Two Towers. A prolonged battle with a massive enemy force and plenty of time for thrilling heroics from the PCs to keep the light of hope alive.

The problem is when it comes to those fights, the combat system as presented in the book isn't meant to handle that. Your choice then being to take multiple sessions doing a fight round by round such that you'll likely spend several sessions getting through just the opening moments of the fight. Or to mix things up, change up the rules, and rely on some more abstract representation to move things along. Today I have some ideas to help with doing that.