On Monday I talked a bit on when to roll dice. Today I want to break down what a roll actually represents. Without further ado, let's get into it.
Showing posts with label GM 101. Show all posts
Showing posts with label GM 101. Show all posts
Wednesday, January 11, 2017
Monday, January 9, 2017
GM 101: When To Roll Dice
Over the holidays the friend of a friend regaled a group of us with a tale of GMing woe. A friend of his wanted to GM, and so they gave him the shot. It was the person's first time, and he went through and did all the prep. The players made characters. Everyone was gathered. Things looked like they'd be good. Then, one of the players said their character went down stairs and the GM told him to roll.
Confused looks crossed the table. The GM took the stance that since the player had declared an action he had to roll to see if it succeeded. And that's what I want to talk about tonight.
Confused looks crossed the table. The GM took the stance that since the player had declared an action he had to roll to see if it succeeded. And that's what I want to talk about tonight.
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