Friday we talked about the goal of a Ship to Ship combat system and settled on fast, narrative, and engaging all the players. Tuesday we broke that down into the different areas of the ship, what players could do there, and a bit about the Command position. Today I want to pull it all together with the flow of the system and how it works. This is the part that would likely require the most tweaking for any individual game, so please feel free to poke holes, ask questions, and offer your own suggestions.
It Doesn’t Have To Be Perfect
14 hours ago