Do you listen to music when prepping for games? Does your game have a specific sound track? Do you use music to get you in the mood for session? If so, what do you do and how does it work?
Currently I'm trying to build a sound track for the coming arc of my L5R game but it is slim pickings so far. I do like using music to help encapsulate the feel of a game though. One of my better games, a teen hero game, had a ten song sound track with the key tracks being "This Isn't What We Meant" and "Kill The Hero." I would listen to both songs before game. More to the point, I would play both songs while everyone was coming into the room and getting prepped for game. Both songs helped let people know that I was about to start. Sadly, only one person saw the deeper meaning behind the selection of Kill The Hero before it was too late. (hint: it's not the refrain.)
So, what about you?
Edit: my housemate asked me to explain the songs so here I go.
This Isn't What We Meant was used as part of the story involved the world wanting to move past the death of the Superman equivalent. They wanted order and stability, but what they got exploded the world into a huge civil war of all the super powered people on the world. Literally, the answer to their problems wasn't what they meant going forward.
Kill The Hero is from Hero the Rock Opera. This song in particular is about Jesus's trial. It worked for the game as with the heroe's splitting only one or two big name heroes was actually on the "good" side but were being decried by everyone else. I wasn't saying that character was jesus, but the accusations were applicable.
It was a good game. Probably the best I'll ever have run. Anyhow, how about you?
A bit of info about JotDA
9 hours ago