Wednesday, March 21, 2018

Running Politics and Trade

On Monday we talked about planning for Politics and Trade. Today I want to talk about running. For the most part this is a natural progression from the planning we did, but I'm including some tips that don't really come out until play.

Monday, March 19, 2018

Planning for Politics and Trade

If I had a dollar for everytime a good GM told me they were crap with GMing political/social scenarios, I'd be a very rich person. Many of those GMs were even good at running the very thing they thought they were bad at. Some weren't, and that's no fault of theirs. Political situations - Court in L5R - can be very different from normal GMing, and today I want to talk about it, and some things to consider when doing your prep to have things work out better for you.

Friday, March 16, 2018

Discussion: Sessions Without Combat

Sessions without combat happen from time to time. Maybe not in every game. I definitely have known some GMs who plan a fight per session at least. Heck, in some games I've been a fight per session GM (in my defense it was a super hero game.)

My question today isn't whether or not yousee them happen, but do you like them? I've had several people claim some of their favorite sessions never had combat. I've had others say they hate them because it's easy for people to get sidelined.

Where do you lie? Do you like sessions without combat? Do you loathe them? Do you like them, but only once in a great while?

Wednesday, March 14, 2018

Quick Fix: Turning Questions Around

I saw this on Twitter, and figured I'd share. I'm still parsing it myself, but it seems like a really cool tool/approach to use.

Twitter Thread

Conveying A Sense Of Otherness

One of the hardest things to do when telling a story, be it at the table or in some other medium, is to convey how strange a species is. One of the next hardest things is to also make those characters relatable still. Today I want to talk about that.

Monday, March 12, 2018


Talk about RPGs long enough, go to enough forums where people discuss gaming, and it won't be long before you start to see people talking about metagaming. The word gets bandied around a lot, and it's almost always said to be a bad thing, but what is it actually? Today I want to talk about that. In particular, I want to debunk the idea that it is always bad. There is good metagaming, and there is bad metagaming. When people talk about it on forums they're almost always talking about the bad, but knowing the difference - and how it works - will make you a better player and/or GM, and it will mean that when you call someone out for metagaming you can be sure that what they're doing is considered bad form.

Friday, March 9, 2018

Great Moments Require Investment

A day or two ago I saw this thread on the DND subreddit. It's an awesome story about the events at one person's table where he got a truly heroic moment out of his players and a noble sacrifice that will probably remain with everyone there for years to come. In talking about it with some friends, we all agreed that they were the kind things we love about gaming, but also noted that in certain games you just never seem to have them pop up.