Monday, January 30, 2012

Doing The Impossible

It seems I have once again set this blog to update at the wrong time. Sorry for that.

RPGs are funny things. Especially the campaigns that you run at your own table. Why? Well, I don't know if you've noticed, but I'd wager that the impossible happens at your table a lot more often than you realize. No, I'm not talking about the elves, dwarves, and other magical creatures. I'm talking about the simple scope and epicness of your individual campaigns. However, what do you do when your PCs are trying to do something that should be blatantly impossible?

Friday, January 27, 2012

Discussion: Do You Like The Discussions?

First off, sorry about the late post today. Been a bit under the weather (not an excuse) and work had me all over the place last night (also not an excuse) so it just kinda slipped from my mind.

That said, turn out at discussions has been  a bit lower lately, so I want to know if you guys want me to continue the trend with Friday discussions, or move Friday over to something else geek/gaming/casual?

If not a discussion, this might turn into something like a random video, comic, or other thing that is at least tangentially related to table top gaming. Alternatively, we keep up the discussions. So, what do you say?

Thursday, January 26, 2012

The Multi-Strand Game

I promised I'd talk about this at the beginning of the week and then got distracted by other things. That said, today I want to actually talk about it before I break my promise.

Now, I don't know if this kind of game is actually called a "Multi-Strand Game" or not, but it is what I call it. Essentially what it means is that the PCs are not a group or party. Some of them know each other, sure. Most of them do in fact, but they're not a unified front. Each one has their own plots, their own strands, and the game is about how those strands are woven together. So, let's go.

Wednesday, January 25, 2012

Make Or Break Time (What Would You Do?)

As I write this, I'm fresh out of a game where going in the GM was not sure if he had just killed us all with what he was planning for the session. The good news - for the PCs anyhow - is that everyone made it out alive. We handled the situation in a way the GM may not have been expecting which led to a win. However, the key factor in no one dying was also a decision that the GM chose to make. I want to talk about that, both the good and bad, and finally ask how you would have handled it.

Tuesday, January 24, 2012

Happy 2 Year Anniversary

I just realized that with it being January 24th that the blog is actually just over 2 years old. Which is pretty much solid reason for a holiday right? Right? No? Well alright, let's turn this into an advice post as well then. That said, happy 2nd birthday Reality Refracted!

Monday, January 23, 2012

Small Obstacles are Sometimes The Best

So, my Friday game has come and gone. Over all it was a successful game, though I did learn a few things about the weaknesses and strengths of the format I've been using for the game - more on that later in the week. However, something did stand out to me quite severely this week, and it came in the form of impeding possibly the simplest request a player made of me. Today, I want to talk about that.

Friday, January 20, 2012

Discussion: Favorite Kind of Game

We have talked a lot about different kinds of games here. So, with that in mind, I want to know what your favorite kind of game is. what themes do you like seeing? What motifs? What kind of action?

For me, I tend to like epik games with some drama involved. I like some comedy, but want the world to be serious and have a feeling of consistency to it. Beyond that, I'm fairly open all in all. How about you?