Monday, July 25, 2016

Plotting 101: Running A Player Character Plot

One of the reasons I've seen a lot of GMs shy away from personal plots for PCs is because they're not sure how to handle it. I don't mean they don't know how to run the events. I mean they don't know how to run the personal plot, while keeping it focused on the PC its for and keeping the other PCs not only involved but entertained. Today I want to talk about that.

Friday, July 22, 2016

GenCon: Fortnight Checklist

Two weeks from when you're reading this GenCon will not only have begun, but will be 25% through. As such, this is a great time to make sure you've got your broad strokes in order. This checklist is what I made for myself, and I figured I'd share it with you.


  • Confirm location of Badge and pre-paid event tickets
  • Good shoes for the con
  • General Idea for clothes for con
  • Transportation locked in
  • Hotel room or over-night arrangements locked in
  • Confirm with travel buddies all if still set
  • Begin discussion of snacks/drinks for trip
  • Check Event List for newly opened events
Not particularly long, and definitely not in a sensible order, but it is a general list of things I have found is good to confirm/look into.

Most important is the badge. By now, if you had the badge mailed to you, you should have it. If not, you need to report it lost/stolen ASAP if you want to have one waiting for you at Will Call. If you do have to pick up your badge at Will Call I recommend after midnight on Wednesday, or before 7 on Thursday. Lines get pretty nuts the first day, though they're still better than for folks who are looking to buy.

I'll have more on last minute GenCon prep in the coming week, mixed in with normal updates. For now, are you going? If so, what are you looking forward to the most?

Wednesday, July 20, 2016

Plotting 101: Making A Character Story

On Monday we talked about how Character Stories are a great way to view your central meta-story ,adding intricacy and nuance to the plot and how it is seen. Today I want to talk about crafting character plots. This can be trickier than you'd think, but luckily for you there are multiple tools and approaches you can use to find what you need to make a character plot work.

Monday, July 18, 2016

Plotting 101: Why You Want Individual Character Stories, And How To Use Them

A couple of months back one of the groups I'm in was preparing to start a new game. As people made characters I got really excited about the huge potential everyone was bringing for personal stories. The GM, at the time, said that he liked that but the game was going to be a more event based story so he didn't know how much room there'd be for individual stories. I didn't say anything at the time because this person is a great GM and their stories are wonderful.

However, last night we were discussing various games and plotting and I brought the point back up. In my opinion you are better served as a GM by incorporating individual character stories into your game, and wrapping those narratives around the central thread of your metaplot. Today, I want to talk about that.

Late Post

I apologize. I spent my time for writing this post discussing GM plotting with a friend. Today's post will be late, but should be stronger because of it.

Friday, July 15, 2016

Hidden Consequences: Are They Worth It?

Two sessions in and the 7th Sea game already has me looking at RPGs in a new light. In fact, it has me looking at how I GM all games. Most notably, I've been thinking about the consequences of both made and failed checks by PCs and NPCs, and how they impact the game. Today I want to talk about that, and how it might impact your game.

Wednesday, July 13, 2016

The ENnies 2016

The ENnies for 2016 are up. If you don't know what they are, they're basically the Oscars for table top role playing games. Take a moment to check out the website, the nominees, and vote your heart. May the best games win!

We'll be back Friday with a post about Hidden Consequences, and some of the lessons 7th Sea has already taught me about being a better GM.