Friday, October 20, 2017

Above All, Have Fun

This is all I have for you today. Games are about fun, so have fun. I've spent the past two weeks stressing out about how to pick my L5R game back up again. Then stressing about how to modify things. Then stressing about how to get back to where I was. At the end of it a couple friends just told me straight: just have fun with it.

RPGs are about fun. Sometimes it's work. Sometimes it's stressful. But you should have fun playing. Don't forget that.

Wednesday, October 18, 2017

Beginning A New Character

I blame Critical Role, but I've seen a lot of conversation about new characters on various RPG discussion boards I frequent. It makes sense. A lot of people just watched a 5 year campaign end, have heard teases of the new game to start, and want to know what is going on. Some places are even cautioning against going for something complex and deep from the bat, and that is also good advice. With all of it going on, I can't help but put my own two cents in. So consider this my advice for starting a new character.

Tuesday, October 17, 2017

Breachworld Kickstarter Now Live

Just an update folks. The Breachworld Kickstarter we talked about last week is now LIVE and with Day One bonuses if you pledge in the next 14 or so hours!

Check it out, support it if you want, and enjoy!

Monday, October 16, 2017

Playstyle Trumps Mechanics

You ever hear the phrase "Perception is Reality"? It sounds false if you think about it literally. Obviously there is the perception of a thing and the reality of a thing. Scumbag salesman make a career out of selling something as more than what it is, they make it appear to be better. Other people are often wowed when something seems better than it looked at first appearance. Even so, the saying has a purpose. For a lot of things perception is reality. If something is perceived as being unfair, you will have to fight to prove that it is in fact fair. And if a character is perceived to be the most bad ass mofo in the game, that is how people will treat them.

Friday, October 13, 2017

Breachworld Kickstarter W/ Special Early Bird Offers

Jason Richards is a good man. More importantly though, Jason Richards Publishing has a fun game known as Breachworld. For those not in the know, Breachworld is a game that is kind of like inverse Rifts. Where in Rifts you jump through portals to various worlds of adventures, in Breachworld a whole bunch of worlds of adventure jumped through portals and came to one place. The game is a lot of fun, and you can learn more about it by clicking anywhere on this sentence.

For those who already play Breachworld, or just love miniatures, on October 17th Jason Richards will be launching a new Kickstarter for Breachworld miniatures. I'll have a link on the 17th as well, but put this in mind.

You can check out the pre-release campaign page and leave feedback for Jason Richards Publishing here.

Thursday, October 12, 2017

Is Your D&D Character Rare?

This is a neat chart that I found on Reddit today. If you go to the /r/DND reddit you'll be able to find it too, or just click the link here.

Effectively, Curse released the numbers for Race/Class combinations users made in D&D Beyond's first month. How does your character stack up? Are you a common build? Not so much? If you are common, don't let that make you think your char is generic or cheap. All things are trope, and it is how you execute that matters. Also, synergy leads to certain builds. There is a reason you have more Elven ranged characters than melee, and that reason is +2 dex among other things.

I was surprised that Critical Role didn't result in more Gnomish Bards, but beyond that the chart isn't too surprising. Though, I suppose if you wanted to go with the most unique character you'd need to make a Aasimar Ranger. Only 60 of those were made, though that number may have gone up as people seek out the rarest of the rares.

Tuesday, October 10, 2017

Encounter vs. Narrative Based Preparation

I've been struggling with my D&D game. The players all assure me they're having fun, and they seem to enjoy the game so I'm not worried about that end. However, even with them having fun, I know that it's harder for me to prep a session for D&D than it is for other games I run. At first I had it chalked up to system familiarity. I was still learning D&D, and I had years of experience with other systems. Then I noticed that even with systems I didn't have that familiarity with I didn't have the same problems. It wasn't until my L5R game was close to coming off hiatus and I started prepping for that that I realized the problem: for whatever reason, I have been prepping for D&D differently than I have for other games.