Wednesday, July 17, 2019

A Way To Speed Up Dungeon Crawls

One thing I don't like about dungeon crawls is how slow they can go. This could be particular to the groups I play with, but it is fairly common to happen. Without a set, dedicated leader - and sometimes even with one - the group pauses every time they come to what looks like a decision point: a closed door, an intersection, multiple rooms along a hallway.

Monday, July 15, 2019

Let's Go To War

I apologize if some of this seems like stuff I've said recently, but one of my games recently entered an interesting political phase so - shockingly - this is on my mind. It also doesn't help my new found love of Sigma Theory and Diplomacy are keeping it in mind.

That said, let's talk about why countries and kingdoms would go to war in your game.

Friday, July 12, 2019

Games That Can Help You Improve As A GM

Outside of table top RPGs is a world of games out there. I love games. I love them however they come. What I love the most though is when I play a game that teaches or shows me something that can then be used in other games to make them better. I especially love this when the tools given to me by a game help me be a better GM. Of late I've played two games I feel do this. Today I want to talk about that.

Wednesday, July 10, 2019

The Less You Show The Less It Can Matter

This may come as an obvious piece of advice, but I see it come up countless times in various ways across almost every GM I've ever seen - including myself. As the GM you have this scene in your mind. You use your words to paint it for the players - so much of the game is Theater of the Mind after all - but the picture the players see with those words can vary greatly from what is in your head.

Monday, July 8, 2019

Idioms and Sayings

One of the fun nuances of the world is that different regions often have different sayings depending on their culture or history. These little sayings and phrases give insight into the type of people that live there, and in some cases can do a lot to both ground someone in the culture of what is going on in that area, and express differences between two places.

Friday, July 5, 2019

Discussion: How Deep Do You Like Your Mass Battles?

When it comes to the big battles, the huge "Battle of Helms Deep" or "Battle of Winterfell" type moments, how close in do you like to get to the action with your players?

Do you go right into the fray, treating it almost like any other encounter with the PCs fighting alongside their allies against an army of bad guys?

Wednesday, July 3, 2019

Games Should Happen In A Time Of Change

One of the things that happens a lot in games, but not always by plan on the GMs part, is a lot of things change in the world over the course of a game. This makes sense from an objective perspective. You are playing a game. That game involves PCs who go on adventures and - presumably - are going to get quite strong. The things that challenge those PCs are going to have to be present in the world, and as the PCs get stronger those things are going to get stronger as well to be a challenge. And all that is without going into the stakes that are put in place to make the PCs care.