Monday, July 21, 2014

Be Heard! Vote in the 2014 ENnies!

Alright folks, it's that time of the year again. No, not the time when we gather to perform the Great Ghost Dance and make Shadowrun a reality because we're all masochists. No, this time is the time when we go over to the ENnies site and vote to support our favorite games and make them award winning games.

So head on over to the ENnies site (this whole line is a link) and start voting.

We'll be back Wednesday with our regular updates. Today, go and vote.

Oh, and while you're there click this link and vote for the judges too!

Friday, July 18, 2014

Escalating Conflict

My L5R game is going to be getting into some high stakes action over the next few sessions. It's not that the players have done anything wrong. In fact, the players have done quite a lot right, but as the Empire gains the tools needed to make a push and reclaim her land the Shadowland Forces have no choice but to make a push of their own in an attempt to secure their hold. Today I want to talk about how this conflict is going to escalate, and what I am hoping to get out of it. Come game time, we'll see how close to the mark I manage to get.

Wednesday, July 16, 2014

The Perils of Mass Battle

On Saturday in an L5R game that my housemate runs - yes the one I talked about on Monday - we had a mass battle. In my own L5R game that runs this Friday, sometime in the next two to three sessions, there is going to be at least one mass battle. It's not a surprise that these battles are happening. They're  abig enough staple of the genre L5R wants to be in that the rules for mass combat are in the core system, and they're as nuanced and varied as the core combat mechanic and the dueling mechanic. Narratively mass battles are huge moments of drama and tension, but they also bring out the feeling of "epic" when we're talking about Epic Fantasy. After all, how epic can your story be if at some point you don't have two armies duking it out, right? However, with all these there are some down sides to Mass Battle, and you need to be prepared for them. Today I want to talk about that.

Monday, July 14, 2014

My Character's Objectives Are Complete...Now What?

Saturday was a hell of a day for the L5R game that I am a player in. We resolved the first major story arc of the current generation we're in, which involved a Mass Battle with our force of 60 troops attacking a force of nearly 300 in the dead of winter, at night, during a snowstorm, across a river, and under the cover of cannon fire. Yes, cannon fire.

Late Post

My apologies. We had company over a bit later than normal on Sunday and I didn't get much time for making blog posts. Monday's post will be up by noon, or barring that will be posted Tuesday with following updates on Wed and Fri. Hope everyone had a good weekend. Sorry again for the delay.

Friday, July 11, 2014

New Game Jitters

Tonight we're starting a new group. I'm not GMing, but I still find myself with the new game jitters. It's not real jitters. I'm not nervous or anxious about a bad performance. I am, however, curious and excited about what the game will bring.

I believe I mentioned it before but we're going with an Infinite Worlds game ran using FATE Core. So far the party has an interesting mix of abilities. Currently in the party we have:

  • A son of Amber
  • A Corporate Bagman/Troubleshooter from the Aliens Universe
  • A Dimension Hopping Dr. Who-esque Detective
  • The Skylander Scratch
  • A Super Soldier Space Marine
  • An Ice Elemental Magic Archer
  • A Glacial Storm Caller
From that alone I'm sure you can see the game is big. That's 7 PCs, and most of us are fairly experienced with the whole reach out and grab things we like. 

Fortunately the GM we have should be more than up for the challenge. Among other things he has run Infinite Worlds with GURPS before for a prolonged period and a game that at one point had nearly 10 PCs in it. I don't think the logistics will be a problem.

Still, first sessions are usually an entity in and of themselves. How do you get the group together? How does the group get a long? With 7 players the odds of two PCs just not getting a long increases, and that - unfortunately - can cause larger tension within the game. That hasn't traditionally been a problem with this group, but going forward you never know when things will change.

And yet, I can't wait to see how it goes. Hopefully it will be fun.

Wednesday, July 9, 2014

Quickfix: Race and Sex Generator

I figure the earlier post today about Speakeasy is small enough I can make another post.

Anyhow, if - like me - you sometimes have problems coming up with a variety of ethnicities in your game, or don't make a deal of ethnicity for whatever reason, this tool might come in handy for you.


The generator is default set to information off an American Census but you can tweak the numbers to suit your own needs for your world. Probably more useful for games set in the modern day then fantasy, but nothing says you couldn't assign other race types to the ethnicities present.

Have fun with it, use it, and see what comes out of it.

Happy Gaming!