You have a group, you have a time and place, you even have made your pitch and helped the players make characters for the game. Everything is all set to go, but you still have perhaps the hardest part of running a game in front of you: you need to start the game off.
Beginnings are, in my opinion, one of the things I am the worst at. It doesn't matter if it is writing, GMing, or Playing, I'm rather bad when it comes to starting things. Like the oldest of the Fates I like a good ending. You know where you are with an ending. A beginning though? it's a messy thing full of potential that may never get used. Today, I want to talk about how to get your game going on the right foot so it will at least live up to some of that potential.
13 hours ago