We
have a lot of unwritten rules in Table Top RPG land. Each group has
their own collection, and various subgroups and niches have
variations on them. In the land of GM advice, one of the most
commonly bandied about tropes is that as the GM you should never say
no to your PCs. You should say "yes, if...," "yes,
and...," or "yes, but..." but you shouldn't say no.
But what does that really mean? Can you really not say no? Today I
want to look at this piece of advice a bit closer, break it down, and
suss out the core wisdom it is trying to impart.