Go on enough car trips and you realize that sometimes the journey is the more enjoyable part of a trip. At the same time, enough time is lost in transit that the ability to teleport - if made - would be a hot commodity and not just for the efficiency of it. When it comes to table top RPGs where a 2 month journey can be handled as quickly as saying "it's 2 months on the road before you arrive at..." and how one feels about travel can definitely come out in ones game.
So how do you feel about it? How do you handle it? Obviously approaches can change from specific scenario to specific scenario, but in general how do you like to handle it? Do you get straight to the arrival - or close enough to that - to continue whatever the PCs were doing or will be doing? Or do you explore what happens on the road, laying down seeds for potential side quests and side tracking that can push of the 'main' plot (if there is such a thing) for multiple sessions at a time?
The more I'm running D&D the more I feel like there is a lot that can be done going into the journey that happens. More than just the survival aspects of the game, but the chance to get information, have fun encounters, make allies, or just get in some silly side trouble.
What about you? Do you have a preference?