There have been a lot of allegations and witnessed fuckups when it comes to violating consent, sexual harassment, and sexual assault in the table top rpg, comic, videogame, and writing communities that surround this fun hobby of ours. It's brought up a lot of the same topics we've gone over before. Believe women. Believe people when they come forward about issues like this. They're important.
It also brings up the question of how do you keep the players in your game safe? I don't mean the PCs, but the players. How do you make sure they feel welcome? How do you make sure they're comfortable? How do you make sure they feel safe so that they can enjoy the game and are not worried about being emotionally wounded or hit by some averse comment or the content of your game?
It's important. So how do you do it?
In the newer of my two D&D games, I used Monte Cook's Consent in Gaming form. In it every player fills out a list giving a green light (enthusiastic consent, or no problem with), yellow light (touchy, but good with forewarning/discussion), and/or red light (absolutely not, do NOT want) for a large list of common topics to come up in gaming. There is also space for more things to be added. I had every player fill out a form and submit it to me anonymously. I filled out a copy myself. Then I shared a 'master' copy with every line filled out with the harshest light it had received from anyone.
Yes, if one person marked anything as a red light, that thing is not allowed to happen in the game.
Also, I did not show the players my own form. I just included the results in the master form. Why? Because this way if anyone had a question about "why is X a red light? It's not that bad!" I could simply say "I marked it that way, as it's not something I'm interested in having in the game right now at all." Simple.
Beyond the Monte Cook form, I use a 'Session 0' for all my campaigns. In the Session 0 we talk about the themes we want in the game, but I also talk about things people do not want in the game. I generally bring this up bluntly, asking people if there are any topics or things they do not want in the game at all, or only with forewarning. I then go on to add that common things I add to these lists are on screen torture of PCs, on screen rape of NPCs, and any sexual assault/rape of PCs.
Finally, I do regular check ups and check ins with my players. I make sure they're having fun. I give opportunities to share if they have problems. And if anyone is acting off or quieter than normal, I make sure they're ok, and ok with the content of the game.
One thing to note here though is that the groups I'm running for have been playing together in some form or another for years. We all have a fairly good rapport. There is built up trust. Even still, I do all this because I value that trust and don't want to lose it. Trust, once broken, is very hard to mend.
How about you? Do you do anything special?