Friday, June 8, 2018

Discussion: How Would You Handle This?


The nature of the green text involves gay marriage in a fantasy world. I didn't choose it for that political message, but more because it shows a game where what the players want to do and what the GM wants to do are different. In the green text, the players go off in their own direction, cause a revolution, and take over a country - and good on the GM for going with it. Then they get smote by the GM's original plot which has been left ignored in the process.

In general I find myself ok with this. Provided the GM gave clues along the way that things were going bad, it is part of the world. Perhaps it could have been left alone considering how fully the campaign went in this other direction, but at the same time, just because we're not interacting with parts of the world doesn't mean it's not going to come interact with us.

Your thoughts?

2 comments:

  1. I do think that at a certain point before things are pulled down the GM should probably on a meta level make sure the players were aware of the situation behind the scenes.

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  2. I think that's a fair way to play it. And honestly, if I had been a player in that game, I probably would have been laughing while my character gets slaughtered by the undead.

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