Rants, Ramblings, and Essays on Gaming and RPGs
Also on Game and Story Design
All great stuff, and it can work in any game, not just story games."Yes, and..." covers a lot of this kind of thing. "Yes, the guards can be bribed and..." either a detail relating to that, or a leasing question back to the player."... and you know one of them is in debt to a local madame and could really use some gold."Or."... and you can tell one of them is particularly desperate. What gives him away?" There might still be a skill roll involved, but now it's not in the blind. Ideally, the player helped create a new detail about the situation that will stick with them.