A friend of mine is going to be starting up an evil campaign. They're looking for advice on things to watch out for, to do, or to otherwise keep in mind in order to run a strong and dynamic campaign. So what advice would you have for someone looking to run an Evil game?
My advice I gave already is to talk to the players about expectations and desires for the game. People shouldn't be evil just for evil sake, and the level of evil that is going to be allowed in the game. It is also going to be important to discuss tolerance levels. Some people hear "evil campaign" and just want to murder, rape, and torture their way across the kingdom on screen and at table. That doesn't make for a fun game.
Along with this, I advised my friend inform their players to make characters that are willing to work together and want to go on the adventure. In line with this, as the GM they'll want to scrutinize the PCs to make sure they fit into the campaign.
What else do you got?