Identifying The Problem
In the near 24 years I've been running games at this point I've never had this happen to me. However, I think I know how it did. We've missed a lot of games lately. It's been very stop and go. Sickness, work trips, family emergencies, planned missed sessions, holidays, all of it has come and gone. Over the past 3 months we've met maybe once? Twice? Combine that with stress from work and the fact I'm running 2 other games, and I think the thread just kinda poofed on me.
Check The Notes
Some of you are probably wondering if I had notes. I did. They didn't help. I had fairly detailed notes for the villains, how they became villains, and what they were trying to do. I had a sketch out of what would happen if unmolested. I had a lot of notes for the game. Enough someone else probably could have picked the game up and ran it. Only, I couldn't. I checked my notes. I went through them several times and couldn't piece together the notes. I was stuck.
Up Front and Honest
The only solution I could find was to be up front and honest with my players. At the beginning of the session I told them the problem and I gave them 3 possible solutions. As a note, we're set to miss the next scheduled session too due to Christmas, so it may have factored.
- We do a completely new game, new system and all
- We do a completely new 7th Sea game (i.e. re-roll characters)
- We continue forward, but assume all dangling plot lines are tied off and done
After some deliberation the group decided on Option 1 and we'll be starting a D&D 5th Ed game soon.
What Does This Mean?
This means that I'll be GMing 5th Ed D&D and not 7th Sea going forward, at least for now. I have no doubt I'll be GMing 7th Sea again soon, though maybe with a different group.
How Do I Prevent This In The Future?
The problem here is two fold: lots of missed sessions, and a bunch of other stuff to do. Neither is really able to be planned around. So, instead, what I'm going to need is a means of moving the game forward even if there is a missed session.
The real problem was lack of touching the world in a meaningful way. That I can fix. Hopefully I won't have to kill another game like this again. Though, I am excited for the coming D&D game now.