Simple question for today. In your games, do you track the passing of time? Do you count years and age characters? Track seasons and bring appropriate weather to the fore? Or do you leave it alone, having the adventures all take place in a sort of nebulous time where days, weeks, months, and even years can pass but no one really ages?
I track time in my games. L5R has enough politics in it that tracking years is good. I also like the idea of characters growing older and being able to look back on their past, see the next generation coming up behind them, and feel like they've made an impact on a world that is growing. However, it is a lot of work and doesn't always pay off.
What about you?