Games come in all flavors now a days. The 80s are gone, and with it the seeming universal desire to have a rule for every physical action. Now a days games aren't necessarily even interested in replicating physics with several games out there having their engine based on narrative rules instead of simulating a world.
For every GURPS there seems to be a FATE. For every Champions there is an Icon. So where do you fall on the spectrum? Do you prefer your games with maximum crunch in the base rules - that you can choose to employ or not depending on the scene. Or do you prefer minimal rules where you have to make rulings on the fly and have all the freedom of a bird in flight for you and your players?
I'm not sure where I fall. Some times I like the heavy crunch. Other times I like the freedom to make my own calls and just wing things as the game goes along. My default, go-to systems are not rules light, but I also don't run them strictly by the book either.
So what about you? What do you prefer?