I'm not going to lie, I totally zonked on making a post for today. However, I also came across an interesting article a few days ago that is pertinent to the posts I've been writing about social and mental combat. It turns out that the pool of reserves that we use for willpower are the same that we use for concentration. In other words, the more you have to mentally focus or concentrate on something, the less able you are to resist compulsion later on.
You can read about it here.
This is interesting, as it makes a strong case for Social/Mental pulling from the same pool. It also means that, when trying to spice up non-combat scenes or show the impact of a long time studying or working towards a task - say legwork in Shadowrun type games - the GM could assign mental/social damage based on the amount of work done and how the player rolled, or just based on the difficulty. This could then make future scenes interesting if the person's will reserves are low.
What do you think?
Oh, and it's because I was accomplishing this that I forgot to post. Sorry!
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