Small post for today, but if you aren't already doing this you might be amazed by how much time you can save yourself later with a little bit of preparation. Today, I want to talk about cheat sheets.
Cheat Sheets are something I'm starting to get a real sense of appreciation for as I come up on the next Shadowrun session every other week. They're not something I've ever had to use before, but with how complex some of Shadowrun's rules are, the fact that I only have the game once every other week, and that we're only coming up on our fourth session this week and I need all the help I can get with keeping the rules straight. Still, they're proving quite useful.
How do they work? Well, just like when you were taking a test in school, you write down the stuff that is complex but you need help with. The Runner's Toolkit comes with a cheat sheet for magical combat, hacking, ranged combat, defense, and a couple other things. I'm beginning to make some cheatsheets for myself for hacking in general (more in depth), rigging, chases, and some other things that don't fit on the back of the GM screen (which in and of itself is basically a giant cheat sheet.)
Some of my players are doing them as well. Not for rules per se, but for other aspects of their characters. One of them has notes for where all the bonuses come from - and under what circumstances - for their character's dice pools. Another has notes jotted down for the functionality of their cyber. In both cases the idea is the same: keep the information handy and reduce time spent flipping through books.
So far it seems to be working. We'll see how it goes once I get more familiar with the rules, but for now I'm quite happy with what I've got. How about you? Any one else got cheat sheets going for their games?
The Birds: Down
2 hours ago