Short post for today, mostly just a dilemma that a group I am in is facing and figured I'd get other people's stories/opinions/etc on the subject.
So, when do you know to call a game quits? Do you hold onto them no matter what? I know at least one of the regulars here has a game that meets once or twice a year for marathon sessions and then goes for marathon sessions while they can. But how about a normal game? How long does it have to be delayed, cancelled, or otherwise no meeting before you call the game dead and try to move on? How long before the thread of the story and the chemistry of the characters is completely lost?
To put it in perspective, in about May my Deathwatch game went on a short hiatus. We'd hit a good pause point in the story and someone else wanted to try to run a 3-4 shot adventure. I was cool with it because while it not only let me play (and I do like the space marine I made) it also gave me time to reset the world, develop new NPCs, and get things ready to go forward with the game. After all, the ending of the previous adventure had left the board fairly wiped clean.
That was back in May. I'm still not back to GMing the game. In fact, the 3-4 shot adventure is still going. No, not because it is now on session 7-8 or whatever (we meet every other week normally) but because sessions have been missed. I think it's been about 2 months (4-5 sessions now) without a game due to someone or another not being available for game, or other personal commitments getting in the way.
For my Deathwatch game that makes it almost half a year at this point, though that may be a bit of a stretch. For the fill in game it makes it almost three months and that is not counting the fact that we didn't have session this Saturday and next scheduled session will also be missed due to a Magic event at the place we play.
I've opened the discussion up to the group, but I'm just curious how the rest of you feel. Is the game dead in the water? Have you gone through long breaks like this in your games? If so, and they continued, how did it work out?
Personally, while I wouldn't mind going back to the game and going forward with the story, I'd be just as happy starting something new if/when the group could get back together. Otherwise though, I'm not sure, and I'm not even sure the group will have a chance in the near/foreseeable future to get together.
15 hours ago