One of the more popular RPG bloggers I follow on twitter is NewbieDM. He often has interesting things to say about his games, and while I've never particularly be interested in D&D since he's switched his group to DragonAge I've been a lot more attentive. Lately though he's been working on a side project: a total conversion for the Dragon Age system to make it work for Star Wars. Yeah, I'm all ears on that one.
Anyhow, the prompt for today's discussion comes from some tweets that Newbie had up last night. See, he's trying to balance force powers and in one of the play test sessions 3 players died when they were Force Thrown over a chasm where they fell to their death. Now, the players had defense rolls - which they failed - so it wasn't totally unfair, but that kind of quick - and to use Newbie's own word: cheap - death is kind of counter to the whole feel of Star Wars so he is notably concerned.
My question to you today is this: How do you feel about these cheap deaths? Do you take measures to try and prevent them? Do you embrace them wholesale?
In a situation like what Newbie has, it is to be expected that players will take the path of least resistance in fights which could lead to all combat with Jedi/Force Sensitives just turning into a "who can throw what over a cliff the fastest" race. In other games the same 'cheap' death could come from who can get someone to spring a deadly trap fastest. Who will step on the rot grub filled planks first? You get the idea.
So, how do you feel about them? Sound off in the comments.