Before I start off this weeks discussion, I want to assure those that play in my games and read this blog that I am having fun with the games we have going, so this isn't about our games.
Anyhow. Some games go on for a long time. Other games only last a few months or a few sessions. I have a friend who has been running a game for going on 10 years now; the players simply refused to let him stop running it one day, and they have continued ever since. Another friend ran a GURPS infinite worlds game for the better part of 4 years before closing the doors on it. Almost every game I have ran to completion has had an end point pre-planned in it from the start. So, the question is, how do you know when your game is over? When do you know it is time to move on?
Now, obviously, there are some of the big signs. No one can make the game anymore, people aren't having fun, or the GM had to move away, for example. However, there are other times when a game has just reached a point that it just feels wrong to go on with it. How do you recognize that point? Have you ever ignored it and kept going? Did it work out? Are there cues you look for? Do you care about jumping the shark?
I want to hear about how you've seen your games come to an end. The good ways, and the bad ways, and what you've taken away from these. Like I said, my own experience here is very limited, the majority of my games have a planned ending point in the story, and I have yet to have players demand a sequel. Other games have just fallen apart on me due to scheduling concerns. How about you and yours?