Now, generally, I maintain a policy that inner party conflict is to be kept to a bare minimum in my game. If the person has a damn good In Character reason for doing something, I will let it slide. However, I am careful to make sure that people aren't metagaming their reasons, or forcing chains of logic to allow them to have PvP in revenge and other such things. I also know that this isn't the only way to handle it.
So, the question for today is: How do you handle PVP and Inner Party Conflict in your games? Do you just let it go? Do you discourage it? Encourage it? Do people get XP for killing other party members as if it was just another hard fight? Sound off in the comments below.