This is going to be a quick update - lots of paper to write this week, and it is killing my time - but it came up when discussing yesterday's blog post with one of my housemates. The question came up of "Should we be designing our games with Good GMs in mind, or with bad ones?"
Now, when asked this my gut reaction was to clarify that a GM that I didn't like wasn't necessarily bad, but could just be using a different style. The response to this was "Yes, but a lot of people say that issues with asystem can be worked around by a good GM. So, the point still stands"
Honestly, I'm not sure. I suppose it would depend upon the product itself. What about you? Do you think we should make our RPGs with the good GMs in mind, and perhaps leave some things that could be abused in? Or should we keep those bad GMs in mind and try to help them improve directly with how the game system is used and explained?