I've been thinking about adding another small series to chip at from time to time, and this is something I've also been debating looking into for adding to M.A/C.C when I get back into it at the end of the semester. So, I figured I'd give it a shot and see how I do at writing things. Now, to be honest and up front about this, a lot of this comes from a whole ton of watching TV shows like The Wire (you need to watch this show btw), and then putting it through the "Sociological Lens" to try and pull out what they're doing. So, this may not be real, but it works well enough for fiction, and fiction is what we're talking about when it comes to games.
So, who will benefit the most from this little blurb? Well, as always the focus for this blog is the GMing side of things. I do have the snippets for players, but my primary focus in gaming is the design and GMing side, so I find it hard to not blog about that. That being said, I am hoping there will be something for everyone in these. GMs may get the benefit of some ideas on how to run various facets of crime.
Atraties is going to be helping with some of the posts, and the hope is to go from the very low types of crime (say, muggings and street level drug sales) to the tops of various aspects of corporate crime. If we can swing it, we're also going to try and adapt some stuff for Fantasy nobles, and Sci Fi sector governors. After all, the beauty of crime is that while the details change, the basic methods have been constant for a couple hundred years.
That being said, this is a waste of a blog post without asking what you guys want out of this. Anything special you want, need, or would like to see going up sooner rather than later? A type of crime you'd like to have in your game, but aren't so sure on how to implement it.
Though, I do want to put a disclaimer on things. To the best of my knowledge, neither Atraties nor I have done much in the way of organized crime in our life. Like I said, most information comes from studying the subject as students, years of experience in gaming and as GMs, and active watching of various other fictional protrayals of the subjects. What we don't know, we'll do some research on, or disclaim that it is guesses and how we'd run it on short notice.
So, let us know what you want to hear. If I don't hear otherwise, I'm going to go over two of the basic ways of selling street drugs. If only as that is always a good way to start things, since a drug trade can always be useful to find in games.