I've talked about this before, but the recent post by Jason Richards (you should read his blog, and encourage him to stick around and keep blogging this time!) brought it back into mind again. Now, in his recent post Mr. Richards is extolling the virtues of The Force Unleashed (the first one), not the best game in my opinion, but to each their own. So, let's expand a bit on one of the points he makes.
In his entry, Mr. Richards mentions that one of the things he really likes about The Force Unleashed (hereafter referred to as TFU) because of the way it handles scaling. Basically, he points out that in a lot of games the enemies scale with you, so that the fights you have in the end are just as challenging as the fights you have in the beginning. Sure, they may be more upgraded enemies, but the fact is you are fighting just as hard at level 10 as you were at level 1.
The problem with this is that it eliminates any sense of growth. SUre you are more powerful, but so are the enemies. You needed to roll a 15 to hit then, you need to roll a 15 to hit now, so basically there is no difference. Instead, the thing to do, that TFU does, is keep some of those weak enemies around. Don't power them up, just leave them alone. If the player had to roll a 15 to hit them before, maybe they only have to roll a 5 now, but it is important to let them see that. This way they get to see how much they've grown as the game goes on.
This, basically, is the point of the recent blog post by Mr. Richards, that as your players grow you need to give them signs that they have grown. Show them how far they've come, and that they are making progress. Let them enjoy it, after all, they earned it right?
There is a lot more on this earlier in my blog, I'll try to dig up some links for the comments section later if I can. Mostly I wanted to touch on it briefly, and see how many times I could naturally say 'Mr. Richards' in this blog while linking to jasonrichards.net.
Happy Halloween everyone!