Forgive the brief post, and the weird topic, but some stuff has come up so I'm putting this up as a place filler.
Combat is one of the slowest parts of table tops, but it is also one of the most exciting parts of stories. So, what do you do to help stream line the experience? Do you trim some of the rules? Skip steps in the process to make things go faster? Make people have attacks cued up, or put the player on timers? Do you do nothing at all, and just run the game as written?
Do you mind if combat gets bogged down by everyone trying to plan out their move as tactically as possible? Or do you encourage it?
Let us know, as well as any tips you've found to be particularly fun and helpful.