You've started your game, and when you started you were going with a pre-packaged adventure. However, now that you're in play something is off. Perhaps you don't like the way the adventure is written to go - even if you still like the idea of the adventure. Perhaps your PCs have done enough things unexpected by the adventure author that something is broken. Perhaps you just want to stretch your wings as a GM and add some personal embellishments. Whatever your reason, today we're going to talk about what to keep in mind while doing that.
Showing posts with label New Game. Show all posts
Showing posts with label New Game. Show all posts
Monday, July 23, 2018
Wednesday, July 18, 2018
Starting A New Game - Rolling for Hit Points
Some games don't have you randomly generate your hit points. Some games just give you a set number of wounds, or your wounds are based on other stats that you generate and can raise. However, quite a few of the 'really big' games out there - D&D, Pathfinder, Starfinder, etc - have you roll for Hit Points, and that can make for some interesting happenings in game. Today I want to talk about that.
Monday, July 16, 2018
Starting A New Game - Running From The Book
Pre-published Adventures and Modules have been a thing since the very beginning of the hobby. I can't think of a single RPG that doesn't have at least some pre-packaged adventures. They are an important tool. They give the GM without as much time to prep - or who doesn't feel super creative - something to run, either as just an inspiration or verbatim. Today I want to talk about running from the book.
Thursday, July 5, 2018
Starting A New Game - Initial Planning
We've got our game, and we've got our characters, now is the time to get some planning done. I call this 'initial planning' but really it's more like a second wave. Your "initial planning" is in deciding what kind of game you're running. Most GMs I know will get a basic idea for what the PCs are (even if just 'adventurers'). Still, this is where you start to really plan your game out. As you get more experience some of this will happen on the fly, or faster, but for a new GM taking it step by step and being thorough really can't be beat.
Monday, July 2, 2018
Starting A New Game - Character Creation
On Friday my group got together and we had a chat about what we want to do next. Due to some of the real world stresses several of us are under, we decided that a game that was more morally 'black and white' than 'shades of gray' was a good idea. Not that we don't want to tell stories, but we want ones where we can blow of steam and not worry about moral complexities and whether or not it's ok to be punching that guy in the face.
After going through the options we had, it was decided that I would stay in the GMing seat, and that we're going to play D&D fifth edition. This makes 2 D&D games I'm running - something I never thought I'd say again - but I also like to think it's a testament to 5th ed's strength that my whole group is ready to go into it - sometimes while already playing in the system in another game. That's rare.
Anyhow, with the GM and game decided, we're onto Character Creation. So let's talk about that.
After going through the options we had, it was decided that I would stay in the GMing seat, and that we're going to play D&D fifth edition. This makes 2 D&D games I'm running - something I never thought I'd say again - but I also like to think it's a testament to 5th ed's strength that my whole group is ready to go into it - sometimes while already playing in the system in another game. That's rare.
Anyhow, with the GM and game decided, we're onto Character Creation. So let's talk about that.
Wednesday, June 27, 2018
Starting A New Game
With two long running games having come to a conclusion for me recently, it should come as no surprise that starting a new game is on my mind. I figure this may be a good chance to go step by step through the process - as I see it - of starting a new game. Today I want to talk about the first steps.
Wednesday, January 28, 2015
Starting A New Game - Preparing For Your First Session
You have a group, you have a time and place, you even have made your pitch and helped the players make characters for the game. Everything is all set to go, but you still have perhaps the hardest part of running a game in front of you: you need to start the game off.
Beginnings are, in my opinion, one of the things I am the worst at. It doesn't matter if it is writing, GMing, or Playing, I'm rather bad when it comes to starting things. Like the oldest of the Fates I like a good ending. You know where you are with an ending. A beginning though? it's a messy thing full of potential that may never get used. Today, I want to talk about how to get your game going on the right foot so it will at least live up to some of that potential.
Beginnings are, in my opinion, one of the things I am the worst at. It doesn't matter if it is writing, GMing, or Playing, I'm rather bad when it comes to starting things. Like the oldest of the Fates I like a good ending. You know where you are with an ending. A beginning though? it's a messy thing full of potential that may never get used. Today, I want to talk about how to get your game going on the right foot so it will at least live up to some of that potential.
Monday, January 26, 2015
Starting A New Game: Character Creation
You've found a group, pitched your game, and settled on a game night. Now it's time to get into the nitty gritty of the game itself, and the best place to start that is with Character Creation. In today's post I'm going to outline three different ways to handle this, along with what you want to have in mind before you start your players off on putting pencil to sheet.
Wednesday, January 21, 2015
Starting A New Game - The Pitch
In the last post we talked about how to construct your group and handle the "mechanics" of starting a new game. Now you've got a timeslot and location in mind, and even a group of potential players to entice into playing with you, but they need to know what the plan is. With that in mind, today we're going to focus on pitching your game in a way that should entice players without giving away the whole story.
Monday, January 19, 2015
Starting A New Game - Gathering The Group
The urge comes to every GM at some point in time. You want to run a game. Usually this means that some idea has begun to percolate in your head. You get an itch that, no matter what you try, you just can't scratch. Ideas for plotlines, NPCs, and epic moments play out while you daydream - or just regularly dream. One problem though: you need a group and a time slot when you can all get together and play.
Today we're going to talk about this as the first part of a small series on starting a new game. The focus for this first installment is on gathering your group of players for the game you want, and what impacts that may have on your group's dynamics.
Today we're going to talk about this as the first part of a small series on starting a new game. The focus for this first installment is on gathering your group of players for the game you want, and what impacts that may have on your group's dynamics.
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