tag:blogger.com,1999:blog-2624244242117701070.post9050480876572232231..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Dramatic Situations: The EscapeA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2624244242117701070.post-48030823624254320922010-11-24T10:18:51.076-05:002010-11-24T10:18:51.076-05:00One of the better examples of the "The Escape...One of the better examples of the "The Escape" that I am familiar with is the Star Wars D6 adventure "Starfall". In this, your players start the adventure captured and in the brig of a Star Destroyer. They are 'freed' when the Star Destroyer comes under outside attack. This leaves them in a mixture of a 'chase'/'poseidon adventure' scenario where they rologutweinhttps://www.blogger.com/profile/02186173153359166269noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-44790045109904488202010-11-24T09:26:46.374-05:002010-11-24T09:26:46.374-05:00I think that the overwhelming numbers/quality of f...I think that the overwhelming numbers/quality of foes coming down, and that driving the PCs to flee has to be set up with the game as a whole. If the players feel that the world has serious consequences, and they feel that battles aren't always going to be won then they'll run. If they've had a heady feeling of invincibility they'll stay and fight.<br /><br />I think that the Atratiesnoreply@blogger.com