tag:blogger.com,1999:blog-2624244242117701070.post8275999756739581927..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Making AspectsA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2624244242117701070.post-69954178883106768382012-07-02T12:23:12.864-04:002012-07-02T12:23:12.864-04:00Very good points. I like your example on how to pe...Very good points. I like your example on how to personalize the trope aspects. It fits nicely, still covers the meaning, but also gives a much better view of the character.<br /><br />I didn't even think about the second point. Obviously conversation is important for that in general, but the systems I've seen Aspects in the system itself also governs some of those things for the GM/playerA.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-67343640018445353432012-07-02T11:54:15.267-04:002012-07-02T11:54:15.267-04:00I think that the secret of expanding the generic a...I think that the secret of expanding the generic aspects is to add some adjectives. "Gunfighter" could become "Grizzled ol' Gunfighter" or "Young Punk Gunfighter" both add flavor and a little expansion. <br /><br />One thing that I think is critical to the excersize is for the player and GM to sit down and figure out some parts that are covered and not coveredPhilo Pharynxhttps://www.blogger.com/profile/14785954267292226321noreply@blogger.com