tag:blogger.com,1999:blog-2624244242117701070.post8246704197944062419..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Should Climbing Really Be A Strength Check?A.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2624244242117701070.post-38274785649309815802018-12-23T16:31:19.592-05:002018-12-23T16:31:19.592-05:00I'm fine with Strength being the baseline attr...I'm fine with Strength being the baseline attribute for climbing, mainly because the last thing we need is for fewer skill to use Strength.<br /><br />But I think it's the right direction to think in terms of skill challenges. When players in my game do something that triggers a skill roll I'll usually ask them to roll one of two (possibly three) skills that might be applicable. centaurihttps://www.blogger.com/profile/17625277812057790915noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-89477549812930194812018-11-07T10:11:24.212-05:002018-11-07T10:11:24.212-05:00I think a planned out encounter could use all thre...I think a planned out encounter could use all three at different times. Strength I'd still argue is only really viable as a check if the person's ability to lift their load is in question (which for any adventurer with an around average strength and a backpack full of gear is fair!).<br /><br />But you could easily have a skill challenge where the player has to pass a Strength based checkA.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-8929914454519819312018-11-07T09:58:11.042-05:002018-11-07T09:58:11.042-05:00I almost feel like stat wise climbing over time sh...I almost feel like stat wise climbing over time should be the lowest of Strength/Con/Dex because all are important.Couretonhttps://www.blogger.com/profile/07345010106705079453noreply@blogger.com