tag:blogger.com,1999:blog-2624244242117701070.post7806788894757975130..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Calling Your Own CriticalsA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2624244242117701070.post-47158875546568067762012-10-10T12:43:51.084-04:002012-10-10T12:43:51.084-04:00That is all kinds of awesome. Especially the house...That is all kinds of awesome. Especially the house rule. I may have to look into that.A.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-61883367859874127412012-10-10T12:27:33.770-04:002012-10-10T12:27:33.770-04:00One of the best campaigns I was in was a 3-person ...One of the best campaigns I was in was a 3-person 7th Sea game. It can be hard to choose between difficulty and raises. We went back and forth and eventually found a good settlement. We identified the basic task and settled on a difficulty for this. In your examples above, climbing the tower or picking the lock are the basic tasks. These never require raises. Raises would apply if there wasPhilo Pharynxhttps://www.blogger.com/profile/14785954267292226321noreply@blogger.com