tag:blogger.com,1999:blog-2624244242117701070.post7317719740955799973..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Encumberance and Inventory ManagementA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2624244242117701070.post-15507231713018662192011-02-04T23:32:53.839-05:002011-02-04T23:32:53.839-05:00I like your article and it really gives an outstan...I like your article and it really gives an outstanding idea that is very helpful for all the people on web.inventory pos systemhttp://www.blackitsoft.com/inventory-pos-software.aspxnoreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-4915071914193239142010-12-15T12:29:32.962-05:002010-12-15T12:29:32.962-05:00Here's a thought to model that. . .
If a game...Here's a thought to model that. . .<br /><br />If a game allows for more than one attack or action per turn, make carrying a load an action. If they are heavily encumbered, then it is two actions. Until you drop your pack, (another action) you're at a disadvantage.<br /><br />Okay I didn't address how to realistically model encumbrance, but I like Zzarchov's idea.<br /><br />I donEmmetthttp://www.theartifact.netnoreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-13807402298791641612010-12-15T08:14:53.100-05:002010-12-15T08:14:53.100-05:00Zzarchov, those are good points, and also gets to ...Zzarchov, those are good points, and also gets to some of the real reasons why ambushes are so effective on moving military units, and why pack mules, porters, and squires/shieldbearers could be so important.<br /><br />I think that could also work for a game, but it doesn't have as much bearing on the way current encumberance works. Like you said, the pack should get in the way, but that A.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-6894655293121260982010-12-14T15:54:14.531-05:002010-12-14T15:54:14.531-05:00I believe that if an average strength character is...I believe that if an average strength character is armed, armoured and carrying provisions they should be at serious penalties for fighting. Like real soldiers, they should have to dump their rucksack and be left with just their combat webbing before they engage in combat. An ambush should be dangerous not just because of the free shot, but because your character has to spend a round dumping Zzarchovhttps://www.blogger.com/profile/07714805545939725730noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-35877158048037736312010-12-08T23:28:36.780-05:002010-12-08T23:28:36.780-05:00I appreciate your post, thanks for sharing the pos...I appreciate your post, thanks for sharing the post, i would like to hear more about this in future<br /><br /><br />http://www.blackitsoft.com/inventory-pos-software.aspxAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-51120858631371497462010-11-17T22:05:47.093-05:002010-11-17T22:05:47.093-05:00I stopped tracking encumbrance in my second sessio...I stopped tracking encumbrance in my second session of DMing. The cost/benefit is usually negative.Anonymoushttps://www.blogger.com/profile/07089536676983697237noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-80203627879849938552010-11-17T12:02:41.689-05:002010-11-17T12:02:41.689-05:00I hate the system as well. Especially since I lik...I hate the system as well. Especially since I like to play small characters in my games. Pretty much kind of screws me over for carrying stuff since my strength trait is usually a lot less than a normal sized PC. I did work out a novel system with my friend who was a dwarf barbarian, I made him carry all my gear since he had a high enough index that pretty much nothing would slow him down.LoneIslanderhttps://www.blogger.com/profile/03162172122869453950noreply@blogger.com