tag:blogger.com,1999:blog-2624244242117701070.post7270879140704122685..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Tracking AmmunitionA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2624244242117701070.post-80167005948436154632011-12-04T20:51:20.346-05:002011-12-04T20:51:20.346-05:00At Big Ball of No Fun a few days ago (it's in ...At Big Ball of No Fun a few days ago (it's in my Links of the Week this week) he suggests <a href="http://bigballofnofun.blogspot.com/2011/11/getting-rid-of-equipment.html" rel="nofollow">getting rid of tracking trivial stuff</a> entirely. He's talking about equipment specifically, but I can see it applying here.<br /><br />In this case, unless you are in exceptional circumstances (just Keith Davieshttps://www.blogger.com/profile/08411665536982769550noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-79691110434447345052011-12-01T17:14:37.782-05:002011-12-01T17:14:37.782-05:00To me the very best way of tracking ammo was thoug...To me the very best way of tracking ammo was thought up by the guys over at Intwischa. It's elegant, it's more accurate than having my players track it and it offers a good chance of drama if the rolls are bad.<br /><br />http://intwischa.com/2011/05/house-rule-for-tracking-ammo/Emmetthttp://www.theartifact.netnoreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-55779223579281762512011-12-01T14:33:32.801-05:002011-12-01T14:33:32.801-05:00That is a good way to do it Callin, and something ...That is a good way to do it Callin, and something I may do in the future as well.<br /><br />As far as survival games go, everything is important in those and worth tracking. I like the idea of doing physical counters, but then again I like the idea of physical counters a lot too. Just makes things feel more real.A.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-71452249601176379532011-12-01T12:05:38.820-05:002011-12-01T12:05:38.820-05:00It all depends on the situation and game but gener...It all depends on the situation and game but generally I do the same as Callin.<br /><br />My one significant exception is when I run a survival game of some sort (such as a Zombie d6 game) where the ammunition/first aid/water are all precious supplies that should be used sparingly.<br /><br />In those games I've even been known to cut out bullet tokens for players to hand over when they fireKevinhttp://www.korpg.com/blognoreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-32577263905687732752011-12-01T10:57:12.737-05:002011-12-01T10:57:12.737-05:00When running games I do a weird hybrid. I ask my p...When running games I do a weird hybrid. I ask my players to keep track of their ammunition, but then I don't worry about it thereafter. I don't check up on them about ammo, other than perhaps reminding them to buy it when they are shopping.<br /><br />I leave tracking ammo completely up to the players. In a way it becomes a game they play with themselves. They worry about running out, notAnonymoushttps://www.blogger.com/profile/10588183535221978936noreply@blogger.com