tag:blogger.com,1999:blog-2624244242117701070.post6741020687267328662..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Discussion: Lethal IntentA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2624244242117701070.post-70467276888904607882016-08-29T04:27:22.445-04:002016-08-29T04:27:22.445-04:00Eh, from reading your blog I know you're not a...Eh, from reading your blog I know you're not a killer-GM. :p A killer GM usually doesn't think of making a PC's death meaningful. And then it would be the norm during the game, not exceptional enough to be a worth a post of itself. Although now I'm wondering what makes someone a killer GM, and why. Pixiedragonhttps://www.blogger.com/profile/08699072435687676395noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-45504496617269904532016-08-27T10:45:29.870-04:002016-08-27T10:45:29.870-04:00I try to signpost danger in game and only occasion...I try to signpost danger in game and only occasionally step out of game and say, "You may wish to reconsider." Most of my campaigns are not high lethality but the threat of death (or maiming) does exist.<br /><br />As an example: In a battle with bandits in my L5R SRIU campaign, hardly a pivotal moment, the Lioness went down, dead. I offered maiming and survival, as we all like the Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-27753901672255523732016-08-26T17:31:38.927-04:002016-08-26T17:31:38.927-04:00I've been in the situation a couple of times t...I've been in the situation a couple of times that PCs were close to death, but in those situations it was already abundantly clear. If I do think they may not be aware of the danger, I absolutely warn them - for Shadowrun, we've had a couple of metaquests where things looked harmless, but were potentially lethal.???https://www.blogger.com/profile/00467285279627231933noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-68065082234071947392016-08-26T10:53:24.165-04:002016-08-26T10:53:24.165-04:00Also not a killer GM, and I make the mistake of pl...Also not a killer GM, and I make the mistake of player vs. PC all the time. :)<br /><br />I do discuss things with my players, usually at the beginning of the game. For the first few generations of this game I allowed people to barter their way out of death. Effectively, if the loss they traded was good enough, and made for a good enough story, things could be changed. With this generation that A.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-90077322930260116082016-08-26T10:45:12.412-04:002016-08-26T10:45:12.412-04:00I'm not a killer-DM. That said, I have killed ...I'm not a killer-DM. That said, I have killed PC's (not players: too messy, and a mistake I see quite frequently in discussions). <br /><br />A few years ago one of my players had a really bad evening with dicerolls, which resulted in her PC (this was 3.5 still) ending up with -4 or -5 hitpoints or so. What happened next surprised even me, because the player completely PANICKED. This was Pixiedragonhttps://www.blogger.com/profile/08699072435687676395noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-64290276335465286602016-08-26T09:22:53.638-04:002016-08-26T09:22:53.638-04:00It depends on the context of the game. In Shadows ...It depends on the context of the game. In Shadows of Esteren I don't give that warning unless the situation is over the top bad. In L5R when going up against a situation where death is more present than just being 3 feet away I absolutely make it clear.Couretonhttps://www.blogger.com/profile/07345010106705079453noreply@blogger.com