tag:blogger.com,1999:blog-2624244242117701070.post6661026676641288117..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Discussion: If Not Combat, What?A.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2624244242117701070.post-46880964413783959122013-04-26T18:35:46.588-04:002013-04-26T18:35:46.588-04:00The best example of a non-combat focus I've ru...The best example of a non-combat focus I've run into in RPGs is "investigation". Character differentiation comes in with interaction skills like perhaps Charm, Intimidation, Interrogation, etc.<br /><br />The big plus for a game that requires investigation is it forces a certain amount of role-playing.<br /><br />I think Call of Cthulhu & Dark Heresy offer good examples of thisAnonymoushttps://www.blogger.com/profile/18268667431136197733noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-46204273000374138922013-04-26T12:38:08.906-04:002013-04-26T12:38:08.906-04:00I'd say combat boils down to the fun of "...I'd say combat boils down to the fun of "winning." Off the top of my head, there could also be social interaction (the fun of roleplaying), exploration (the fun of finding new things/places), intrigue/investigation (the fun of solving mysteries), subterfuge (the fun of deceiving/outwitting others), storytelling (the fun of participating in an interesting plot), and comedy (the fun ironregimehttps://www.blogger.com/profile/08332130279555095853noreply@blogger.com