tag:blogger.com,1999:blog-2624244242117701070.post6172396315086170042..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Padding the Story OutA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2624244242117701070.post-72808237124684033312013-06-04T10:51:46.904-04:002013-06-04T10:51:46.904-04:00This topic, of what I think you could also call &q...This topic, of what I think you could also call "side jobs", has been on my mind. My players are in the middle of a multi-session combat during a major storyline...and I'm considering including a hook to a local side job for three reasons. <br /><br />First, to slow things down a bit after what will probably be 8-12 hours(!) of straight combat. Second, to further feature the Anonymoushttps://www.blogger.com/profile/18268667431136197733noreply@blogger.com