tag:blogger.com,1999:blog-2624244242117701070.post5575780177618664762..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Don't Treat Your Game Like A Story BookA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2624244242117701070.post-39257481018845815942017-01-30T18:43:07.279-05:002017-01-30T18:43:07.279-05:00Monologuing totally has a place. But whenever you ...Monologuing totally has a place. But whenever you are doing a monologue you need to be prepared for, and expect, the PCs to interrupt it. That was more what I was going for.<br /><br />Monologuing can be useful and important. 99% of the time, a player will stop it out of spite.A.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-62295483777601021112017-01-30T16:55:38.707-05:002017-01-30T16:55:38.707-05:00Agreed on all of the above, except the no monologu...Agreed on all of the above, except the no monologuing thing, that one does have a place in the superhero genre but even there should be used sparingly.<br /><br />The "No 70s . . " make me think of the Shadowrun GM who think that every time Mr Johnson hires a group, they should be setting up the characters for betrayal. What is the percentage in that? Unless you are gaining much more Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-3061309001544961862017-01-30T16:50:33.819-05:002017-01-30T16:50:33.819-05:00This comment has been removed by the author.Knight of Roseshttps://www.blogger.com/profile/11714883818499065249noreply@blogger.com