tag:blogger.com,1999:blog-2624244242117701070.post5200775635003598451..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Non-Combat ConflictA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2624244242117701070.post-12239565280819130642020-07-28T22:40:35.370-04:002020-07-28T22:40:35.370-04:00This comment has been removed by a blog administrator.edan linkhttps://www.blogger.com/profile/01269117213205804129noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-1931942306520581952014-03-05T13:45:24.925-05:002014-03-05T13:45:24.925-05:00I tend to find player involvement in political int...I tend to find player involvement in political intrigue works best when the players act in the "Rosencrantz and Guildenstern" mold - they don't know 100% (or maybe even 50%) of the bigger events taking place but are affected by the actions they take as part of global intrigue. Then it becomes a puzzle for them to determine the implications of their involvement, even if it seems deucehttps://www.blogger.com/profile/17809959914058993093noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-21277912683373143182014-02-28T12:57:25.630-05:002014-02-28T12:57:25.630-05:00Nice post! I love introducing politics in my games...Nice post! I love introducing politics in my games, it's not fun if they're not furthering someone else's agenda without knowing it... check out my article on houses of the blooded, a game-of-thronish game, I posted it on www.beneath-the-cellardoor.tkluKpohttps://www.blogger.com/profile/03094386958546673959noreply@blogger.com