tag:blogger.com,1999:blog-2624244242117701070.post219533748495388104..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: The Sole Trick To Being A Good GMA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2624244242117701070.post-87472185457078510442013-03-13T13:07:35.612-04:002013-03-13T13:07:35.612-04:00Love this blog post topic. I'm getting back i...Love this blog post topic. I'm getting back into GM'ing after a lifetime away & need all this I can get. This topic has been on my mind a lot, that critical question of what is at the heart of good skilled GM'ing.<br /><br />Keep'em coming!Anonymoushttps://www.blogger.com/profile/18268667431136197733noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-6252944040104055692013-03-06T12:00:21.943-05:002013-03-06T12:00:21.943-05:00Part of good GMing is to hint at consequences (som...Part of good GMing is to hint at consequences (some generated by the GM, others by player speculation) without explicitly stating them. Managing them and presenting them is part of the drama of the game.<br /><br />I'd utilize incremental failures (consequences) before resorting to a binary die roll. As for player awareness of consequences, sometimes they willfully ignore the hints. But Keith Shttps://www.blogger.com/profile/00059044388944936192noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-52649031727274848392013-03-05T10:30:00.195-05:002013-03-05T10:30:00.195-05:00The roll or not roll would be up to the GM based o...The roll or not roll would be up to the GM based on their group and the game. In general I don't see anything wrong with letting players know that their actions could have consequences, particularly when they're hyper focusing on a course of action and may not be seeing things fully. If they still want to go through with it, thats on them. But that's kind of what RPGs are all about.A.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-32092390979354552112013-03-05T10:06:59.433-05:002013-03-05T10:06:59.433-05:00I'd never heard that word before, it's a g...I'd never heard that word before, it's a good one. <br /><br />Would it be wrong for a GM to step in and force a player to roll awareness/whatever-skill-comes-close-to-commonsense to remind the player about the consequences, should the player get swept up in a scheme that might be something a character would never consider doing? Stormslegacyhttp://www.stormslegacy.comnoreply@blogger.com