tag:blogger.com,1999:blog-2624244242117701070.post1029389643984801519..comments2024-02-05T03:35:05.363-05:00Comments on Reality Refracted: Win/Loss ConditionsA.L.http://www.blogger.com/profile/05306497273874881493noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2624244242117701070.post-21747381160228926792010-07-29T13:47:12.989-04:002010-07-29T13:47:12.989-04:00Actually, the players only sometimes defeat all th...Actually, the players only sometimes defeat all the monsters/npc's in an area. In the example of the cultist camp, they killed many of the cultists, but their primary purpose was to rescue the hostages, which they did. When they returned to the camp later, they found the cultists had been finished off by goblin raiders - a consequence of losing many of their warriors and leaders against theJeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-43622732714031721812010-07-28T21:48:58.250-04:002010-07-28T21:48:58.250-04:00That is a valid approach, though I would point out...That is a valid approach, though I would point out that it is more allowing the players to have an open approach than win loss conditions.<br /><br />They choose how to approach, but the win condition seems to be (from what you've said) the defeat of all monsters/npcs in the area. As opposed to say, rescue the princess being held in the fortress.<br /><br />It is a good way to spice things upA.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-24958416662855893892010-07-28T17:39:18.070-04:002010-07-28T17:39:18.070-04:00Alternatively, you can use a "sandbox" t...Alternatively, you can use a "sandbox" technique and let the PC's set their own win/loss conditions.<br /><br />For example, in my online 4e game, I frequently create very large encounter locations, like monster camps or forts that contain waaay more than an "encounters" worth of monsters. But the characters get to decide how they approach them - in one they had allies Jeremy Murphyhttps://www.blogger.com/profile/17072164588443858336noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-39319029456451283292010-07-28T11:00:38.658-04:002010-07-28T11:00:38.658-04:00Generally speaking the PCs should know their win c...Generally speaking the PCs should know their win conditions. I mean, in the example above, if the PCs don't know the chariot is the win condition then something is off in the set up 9 times out of 10 in my opinion.<br /><br />The secret win conditions (allowing for the 'everybody wins' scenario) is a good way to help establish a villain you want the PCs to respect. The PCs win, they A.L.https://www.blogger.com/profile/05306497273874881493noreply@blogger.comtag:blogger.com,1999:blog-2624244242117701070.post-21483789326365486722010-07-28T10:50:13.431-04:002010-07-28T10:50:13.431-04:00The trick in my mind about win loss conditions is ...The trick in my mind about win loss conditions is that if they are secret they can quickly get VERY frustrating for the PCs. I'm not saying they should always be known (Especially if the PCs don't prepare), but they should be fairly clear or stated usually I think. The obvious exception to that is if you want the PCs to suffer a loss and not wipe the table. In that case having a secret Atratiesnoreply@blogger.com